Bringing Them In: Developing a Gaming Program for the Library

نویسنده

  • Kat Werner
چکیده

LIBRARY TRENDS, Vol. 61, No. 4, 2013 (“The Impact of Gaming on Libraries,” edited by Scott Nicholson), pp. 790–801. © 2013 The Board of Trustees, University of Illinois Abstract Children and teens are living in an increasingly digital world, and libraries struggle with ways to continue to be relevant to the younger generation. One way libraries can bring children and teen patrons in the doors is by offering gaming programs. These programs appeal to children and teens and can lead those patrons to become steady library users. This article includes information that any librarian can use to set up a gaming program at his or her library, including reviews of current video game systems and suggested video and board game purchases.

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عنوان ژورنال:
  • Library Trends

دوره 61  شماره 

صفحات  -

تاریخ انتشار 2013