Bringing Them In: Developing a Gaming Program for the Library
نویسنده
چکیده
LIBRARY TRENDS, Vol. 61, No. 4, 2013 (“The Impact of Gaming on Libraries,” edited by Scott Nicholson), pp. 790–801. © 2013 The Board of Trustees, University of Illinois Abstract Children and teens are living in an increasingly digital world, and libraries struggle with ways to continue to be relevant to the younger generation. One way libraries can bring children and teen patrons in the doors is by offering gaming programs. These programs appeal to children and teens and can lead those patrons to become steady library users. This article includes information that any librarian can use to set up a gaming program at his or her library, including reviews of current video game systems and suggested video and board game purchases.
منابع مشابه
تحلیلی بر برنامهی آموزشی دورهی دستیاری رشتهی تخصصی داخلی مصوب 1387
Background and objective: Residency curriculum development in clinical courses has been initiated in the Ministry of Health in recent years and the curriculum for internal medicine residency has been completed. Regarding the role of critical appraisal in the improvement of these programs, this article will discuss advantages and disadvantages of the curriculum plan for internal medicine....
متن کاملUser-generated content as cues for performance in LittleBigPlanet
More and more games incorporate mechanics for creating content these days. Even though there is substantial research regarding the modification communities for PC games, gaming ecosystems that are based solely on User-Generated Content are underexplored. The aim of this study is the investigation of how the gaming experience is formed inside the community of LittleBigPlanet through the use of d...
متن کاملBrawling in the Library: Gaming Programs for Impactful Outreach and Instruction at an Academic Library
LIBRARY TRENDS, Vol. 61, No. 4, 2013 (“The Impact of Gaming on Libraries,” edited by Scott Nicholson), pp. 802–813. © 2013 The Board of Trustees, University of Illinois Abstract Academic libraries not only need to focus on instructing students about library resources but also need to actively reach out to them. One way to accomplish this is to integrate gaming into library programming and instr...
متن کاملتصویربرداری عصبی اعتیاد به اینترنت و اختلال بازی اینترنتی: پژوهشهای جدید
Growing use of technology, despite all its benefits, has led to problems that one of them is Internet Addiction. Recently, Internet Gaming Addiction added to the section of conditions for further study in 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5) which indicates the importance of this issue. Researches conducted in Iran has shown that almost 30% of students ar...
متن کاملGaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?
Background Gaming is a potentially dysfunctional consequence of performance measurement and management systems in the health sector and more generally. In 2009, the New Zealand government initiated a Shorter Stays in Emergency Department (SSED) target in which 95% of patients would be admitted, discharged or transferred from an emergency department (ED) within 6 hours. The implementation ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Library Trends
دوره 61 شماره
صفحات -
تاریخ انتشار 2013